๐ A Simple Game on MIT App Inventor ๐
1. Open a blank project
Start a New Project: Create a new blank project.
Add Canvas: Go to .Drawing and Animation and drag a Canvas element.
Rename it to MyCanvas.Set its dimensions to 300x300
.
Add Score Label:
Drag a Label from User Interface.
Rename it to ScoreLabel and set its text to Score: ---
.
Add Reset Button:
Drag a Button from User Interface.
Rename it to ResetButton and set its text to Reset
.
h
- Add Timer:
- From Sensors, drag a
Clock
element to the screen.
- Rename it to MoleTimer.
- Enable the
Timer
and set TimerInterval
to 500 ms.
2. Add an ImageSprite
- Add the Mole Image:
- From Drawing and Animation, drag an
ImageSprite
to the MyCanvas element.
- Download and use a mole image for the sprite.
- Set Properties:
- Ensure
Enabled
and Visible
options are checked.
- Set
Width
and Height
to automatic
.
- Set
Speed
to 0.0.
3
3. Move the Mole
- Create MoveMole Procedure:
- Switch to the Blocks screen.
- From Procedures, drag out a
procedure
block and name it MoveMole.
- Set Mole X-Position:
- Drag a
set Mole.X
block.
- Attach a multiplication block from Math and use a random fraction block for the first value.
- For the second value, use a subtraction block.
- Left side:
MyCanvas.Width
- Right side:
Mole.Width
- Set Mole Y-Position:
- Repeat the above steps for the Y-position but use
MyCanvas.Height
and Mole.Height
.
4
4. Create UpdateScore Procedure
- Initialize Score Variable:
- In the Variables tab, create an
initialize global
block for score and set its value to 0.
- Set Score Label Text:
- Create a new procedure named UpdateScore.
- Use the
set ScoreLabel.Text
block.
- Attach a join block from Text.
- First text:
Score:
- Second text:
global score
from Variables.
5
5. Trigger MoveMole with Timer
- Use Timer Event:
- Get the
when MoleTimer.Timer
block.
- Inside it, call the MoveMole procedure.
6. Update the Score on Mole Touch
- Set Up Mole Touched Event:
- Get the
when Mole.Touched x y
block.
- Increment Score:
- Drag the
set global score
block.
- Attach it to a Math addition block.
- Add
get global score
from Variables and 1
.
- Call Procedures:
- After incrementing the score, call the UpdateScore and MoveMole procedures.
7. Make the Reset Button Work
- Set Up Reset Button Click Event:
- Get the
when ResetButton.Click
block.
- Reset Score:
- Set
global score
to 0 using a Math number block.
- Call UpdateScore:
- Call the UpdateScore procedure.
๐ฎ Congratulations! You've created a simple game using MIT App Inventor! ๐ฎ
๐ Advanced Tips and Enhancements ๐
Taking your Mole Mash game to the next level can be both fun and rewarding. Here are some advanced tips and enhancements to make your game even more exciting:
1. Save the Game State
Why: Saving the game state allows players to resume their progress the next time they play. This is particularly useful for tracking high scores or other persistent game data.
How to Do It:
- Use TinyDB, a database component in MIT App Inventor, to save and retrieve the score.
2. Add Sound Effects and Music
Why: Sound effects and music make the game more immersive and engaging.
How to Do It:
- Use the Sound component in MIT App Inventor to add sound effects and background music.
3. Create Interactive Elements
Why: Interactive elements enhance gameplay and make it more enjoyable.
How to Do It:
- Add buttons or interactive objects that players can click to perform actions, such as:
- Starting a new game
- Pausing the game
- Accessing a help menu
4. Implement Power-Ups and Bonuses
Why: Power-ups and bonuses add an extra layer of strategy and excitement to the game.
How to Do It:
- Create additional ImageSprites for power-ups.
- Use conditional statements to check if the player has collected a power-up and apply its effects.
๐ With these advanced tips, your Mole Mash game will be more engaging and fun! Enjoy enhancing your game!